Mesh Subdivider

Mesh Subdivision/tesselation through OpenSubdiv

5/2/20251 min read

A lightweight geometry subdivider for Nuke, based on OpenSubdiv Pixar’s open-source library for high-performance subdivision surface evaluation. It helps enhance reflections, refractions, and overall render quality, bringing Nuke closer to the visual polish of full 3D DCCs.

Ideal for on-the-fly subdivision to keep your scripts lean without baking heavy geo upstream.
TODO: UVs may misbehave if the input mesh has poor topology.

More info and docs here:
https://github.com/yuri-carrara/MeshSubdivider/tree/master